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FAQ |
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1. Can objects painted with TG Slope be animated? That depends on what you’re looking for! If you take a rock painted with TG Slope so that it has “moss” on top and “rock” underneath, and you animated the rock tumbling over, the “moss” would always appear on the surfaces of the rock that were facing upward, rather than rolling with the rock. This would not normally be what you’re looking for. Of course, this doesn’t mean that TG Slope has no use in animation, perhaps for water or other surfaces that move, as the recalculation of the colours would be useful in such cases. Also, you can keyframe changes to any of the values, which could lead to some interesting effects (perhaps snow melting from a landscape to reveal the green underneath?). |
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2. Why do some of the materials in the MLBs not work on my landscapes? TG Slope itself uses Object Co-ordinates, and so is not affected by UV mapping. However, many of the sample materials used Wrapped Rough as the displacement shader, which does require the UV mapping to be set appropriately. If your landscape object doesn’t appear to be rendering properly with the sample materials, then try applying a planar UV mapping onto it, as this should work well enough. |
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3. Why don’t the materials look so good close up? This problem is not unique to TG Slope, nor the sample materials included here, as the same problems occur in Bryce, Terragen and VistaPro - materials look great on the landscape at a distance, but close up you can see the blotches and patterns in the colours, and the unrealistic bump maps. In most cases, the closer parts of a landscape scene need to be handled differently from the distant parts, with more detail in the modelling, and more detail in the texturing (colour and bump mapping) - for instance, a closer part of a landscape may need an actual grass texture map and bump map on it, and some modelled rocks, pebbles or boulders, in order to look convincing! |
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TG Slope FAQ |
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