TG Fog2 Ramp |
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PARAMETERS |
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Standard Surface Settings Ambient, Diffuse, Shininess, Roughness, Specular Tint, Specular Colour All these work in the conventional way, just as in other shaders. These parameters define the look of the material when unaffected by the fog. |
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Reflection Settings Reflection Strength, Reflection Contribution Again, these work in the conventional way, just as in other shaders, and add to the definition of the material when unaffected by the fog. |
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Clear Distance Range : 0 to 3000 At or before this distance, the shader reads from the leftmost edge of the Ramp (for conventional use, this would be black, for no effect from the fog). |
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Fog Distance Range : 0 to 3000 At or further than this distance, the shader reads from the rightmost edge of the Ramp (for conventional use, this would be white, for rendering with only the fog colour and no surface material effects). |
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Fog Ramp Range : Image Defines how the intensity of the fog varies with distance. The leftmost edge of the Ramp is read for points at or nearer than the “Clear Distance”, while the rightmost edge of the Ramp is read for points at or further than the “Fog Distance”. Black represents no fog (that is, rendered with pure Standard Surface Settings and Reflection Settings), while white represents pure fog colour. |
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Fog Gradient Range : Image This controls the colour of the fog, which also varies with distance. Note that this is NOT read from the Ramp, but is read directly with distance, so that colour and fog strength can vary independently. The left edge of the Gradient is read for points which are at or nearer than the “Near Distance”, while the right edge of the Gradient is read for points which are at or further than the “Far Distance”. |
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TG Fog2 Ramp Parameters |
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