![]() |
||||||
![]() |
||||||
Thank you for purchasing TG Pack 3, a collection of shaders for ShaderLab 2 which I hope you will find useful and enjoyable! TG Pack 3 continues to focus on rendering effects for trueSpace, rather than on texture simulation, and once again adds new functionality to trueSpace. Below you will find a general introduction to some of the uses of these shaders (since many share similar features, to save on repetition), plus a list of the shaders included in this collection, with an introduction which describes what it does and any limitations it has, a complete listing of all the parameters with example images, some tips on how best to use the shaders and suggestions on what they can be used for, and a page of samples that describes the presets. |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||||
Ramps and Gradients, General Information Many shaders in TG Pack 3 use ramps and / or gradients, and this section gives you an introduction to the ideas behind those, to save on repetition for each individual shader! Introduction to Ramps and Gradients |
||||||
![]() |
||||||
Post-Process Compositing and Alpha Masks, General Information Many shaders in TG Pack 3 use ramps and / or gradients, and this section gives you an introduction to the ideas behind those, to save on repetition for each individual shader! Introduction to Post-Process Compositing |
||||||
![]() |
||||||
Mask Shaders These shaders create greyscale renderings, for use as alpha / masking information in post process. Mask Shaders Introduction (and listing) |
||||||
![]() |
||||||
TG Glow Colour and Transparency Shaders These shaders take the processing used in the existing TG Glow shaders, and add Ramp and Gradient capabilities, to give a whole new level of control and effects. TG Glow Shaders Introduction (and listing) |
||||||
![]() |
||||||
TG Slope RampGradient This shader is an extension of the TG Slope shaders from TG Pack 2. Adding a Ramp and a Gradient allows for even more control and possible effects, while at the same time simplifying the user interface, and giving improved speed of calculations. Although primarily designed to allow texturing of landscapes, can just as readily add noise to an object from a particular direction. TG Slope RampGradient Introduction |
||||||
![]() |
||||||
Distance Transparency Shaders Based on the existing Distance Transparency shaders, with Ramp processing added. Includes Distance Transparency Ramp (uses straightforward distance from camera), and Distance Transparency2 Ramp (uses distance from a preset point or plane, and can use the Object Location in place of the position in 3D space of the point being shaded). Distance Transparency Shaders Introduction (and listing) |
||||||
![]() |
||||||
TG Object Camera This shader uses an object as a camera, so that when used with a plane, for example, allows a “perspectiveless camera” type render. |
||||||
![]() |
||||||
TG Fog2 Ramp The Fog2 shader with Ramp processing introduced. |
||||||
![]() |
||||||
TG Iridescence Ramp Gradient The Iridescence shader with Ramp and Gradient processing introduced, for adding variation in specular colour dependant on angle of view. TG Iridescence Ramp Gradient Introduction |
||||||
![]() |
||||||
TG Reflectance Ramp An entirely new shader, which introduces independent Ramps to control Diffuse, Shininess and Reflectiveness, which vary separately based on angle of view. TG Reflectance Ramp Introduction |
||||||
![]() |
||||||
TG MultiPass A shader which renders each channel separately (that is, Ambient + Diffuse, Specular, Reflectivity, and Transmission). This can be done based on frame number (for automatic creation of all channels for a still scene), or the shader can be locked to only render one channel (for use in rendering animations). TG MultiPass Introduction |
||||||
![]() |
||||||
TG MultiPass2 A shader which renders each channel separately (that is, Ambient + Diffuse, Specular, Reflectivity, and Transmission). This can be done based on frame number (for automatic creation of all channels for a still scene), or the shader can be locked to only render one channel (for use in rendering animations). |
||||||
![]() |
||||||
![]() |
||||||
![]() |
||||||
Support: If you have any questions, problems, suggestions or comments about these or any other shaders from TMG CG Art, you can contact email the address given below (please do not contact Caligari or Primitive Itch): For the latest info on shaders by TMG CG Art, and on other commercial and personal trueSpace work done by TMG CG Art and Tom Grimes, please visit the website below : |
||||||
![]() |
||||||