TG Iridescence Ramp Gradient

TG Iridescence Ramp Gradient layered on the native trueSpace Glass shader.

I’ve always felt that the Iridescence based shaders give extraordinarily lovely results, and TG Iridescence Ramp Gradient is the best yet! Here it is, with the sample rainbow gradient, layered on top of the native tS Glass shader (the groun d plane here is rendered using TG Fog2 Ramp Gradient, btw, as is the surrounding “sky sphere”).

What It Does

This shader works solely with specular highlights, varying the colour of the specular highlight dependent upon angle of view. This allows for “rainbow” or iridescent type effects, as well as more straightforward effects such as varying the brightness of the highlight dependent on angle of view.

Since it only renders specular highlights, it is intended for use as a layered shader. You can layer it on top of any material you like, including metal and glass. The effect is controlled by a Ramp and a Gradient, expanding upon the possible effects compared to the free versions of Iridescence and Iridescence2.

TG Iridescence Ramp Gradient Intro

TG Iridescence Ramp Gradient Parameters

TG Pack 3 Index