TG Blur Reflect

Test...thingy...to make a change from a sphere...using TG BlurReflect

Sample render of a soft reflection look, using TG BlurReflect as a layered shader on the sculpture and floor.

What It Does

TG BlurReflect calculates blurry reflections rather than the pin-sharp reflections normally seen in most tS materials. It offers a range of controls to achieve anything from slight to extreme blurring, while also allowing controls to optimise speed where possible.

The shader only calculates reflections, with no other surfacing, so is intended for use as a layered shader which adds blurred reflections onto another material.

Note that the reflection of a distant object is more blurred than the reflection of a nearby object. As you might expect, the shader responds to bump mapping too, so more blurred effects can be achieved through mixing this shader with bump maps!

 

Features and Suggested Uses

1. Use the shader to add more subtle and less distinct reflections on surfaces where there should only be a hint of reflection visible.

2. Use the shader with extreme blurring to add the slightest hint of “environment catching” from a barely reflective object.

3. Make strong reflections more realistic with some slight blurring in the more distant reflected objects.

4. Remove unnecessary blurring, leaving just enough to enhance the realism, through fine control over the way in which the blur is calculated.

TG Blur Reflect Intro

TG Blur Reflect Parameters

TG Blur Reflect Tips

TG Blur Reflect Samples

TG Pack Index