TG Toon Colouring Parameters |
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TG TOON COLOURING SIMPLE Colour 1 TG TOON COLOURING SIMPLE NOISE Noise Type TG TOON COLOURING SIMPLE NOISE PROJECTED |
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TG TOON COLOURING SIMPLE |
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Range : colour values |
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Range : 0 to 10 Provides a quick and easy way to adjust the brightness of Colour 1, without using the colour selector - and also allows values outside the normal range. |
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Range : -10 to 10 The colours in the shader blend from “solid Colour 1”, through to “solid Colour 2”. This parameter defines the angle (between the surface and the viewer) at which the fade from solid Colour 1 begins. A value of -1 represents surfaces which are pointed directly away from the direction of view, a value of 0 those which are at right angles to the direction of view, and a value of 1 those surfaces which point directly back along the direction of view. Values outside of the range -1 to 1 are permitted, in order to allow more control over the fade - in fact, any value of less than 0 will in fact mean that the final result colour never reaches Colour 1, as the fade begins from surfaces which are at pointing away from the direction of view. This allows smoother blends / fades, however. |
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Range : colour values |
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Range : 0 to 10 Provides a quick and easy way to adjust the brightness of Colour 2, without using the colour selector - and also allows values outside the normal range. |
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Range : -10 to 10 The colours in the shader blend from “solid Colour 1”, through to “solid Colour 2”. This parameter defines the angle (between the surface and the viewer) at which the fade reaches pure Colour 2. A value of -1 represents surfaces which are pointed directly away from the direction of view, a value of 0 those which are at right angles to the direction of view, and a value of 1 those surfaces which point directly back along the direction of view. Again, values outside of the range -1 to 1 are permitted, in order to allow more control over the fade -any value of more than 1 will in fact mean that the final result colour never reaches Colour 1, as there is never a surface that returns a result of greater than 1, but this allows smoother blends / fades, however. |
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Range : Unchecked / Checked The result of the angle between the surface and direction of view is actually the Cos of the angle. When unchecked, this is the value that is used, which results in a non-linear fade (as the Cos values are a curve). When checked, this is converted into the real angle rather than the Cos, and so gives a linear fade. |
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Range : Unchecked / Checked Adjusts the direction used for the angle calculations. When Unchecked, gives an even projection from the camera / viewing location, and when checked gives an “offcentre” result (eg, on a sphere, when unchecked, gives a perfectly even and symmetrical shading effect, and when checked, the centre of the linear fade will most likely not be in the centre of the sphere). |
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Range : 0 to 10 Adjusts the brightness for both Colour 1 and Colour 2 simultaneously (the individual colour brightnesses still apply also, so the result is the combination of both this parameter and the individual brightnesses). |
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TG TOON COLOURING SIMPLE NOISE |
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previous parameters as TG Toon Colouring |
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Range : 1 to 3 1 is Perlin, 2 is Classic,and 3 is Sparse. |
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Range : 1 to 10 Higher values add more detail to the noise, but take longer to render. Note that values above 4 or 5 generally don’t show much of a visible increase in detail. |
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Range : 0 to 10 Higher values give more effect from the noise, disturbing the value taken as the angle between the surface and the direction of view. |
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Range : 0 to 1000 Higher values result in smaller, more dense pattern to the noise. |
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Range : 0 to 100, for each parameter Control the scaling of the noise in the x, y and z directions independently, allowing the effect to be stretched and squashed. Note that in order to allow the full range of values, due to the workings of ShaderLab 2.2, the parameter is displayed as a colour parameter, and has its initial values set to just above 1; also as a result, the parameter will allow negative values, which will scale the noise similarly but reverse the direction (negative values are not generally recommended though!). |
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Range : 0 to 1, for each parameter Sets an adjustment to the noise position, which alters automatically with each frame number (allows the noise effect to animate, without the need for any keyframing) |
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TG TOON COLOURING SIMPLE NOISE PROJECTED |
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previous parameters as TG Toon Colouring Simple Noise Works in the same way as TG Toon Colouring Simple Noise, only the noise source co-ords are taken from the screen / final rendered image co-ords. The one extra parameter added for this is : |
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Range : Checked, Unchecked When checked, the projection from the screen / final render is exact. Object geometry, location, viewing angle etc will not change the result. When unchecked, “incorrect” calculations are used for the screen / final render image projection. This gives an effect which is dependent upon the screen / final rendered image co-ords, but is still modified by the geometry of the object, and the viewing angle, viewing distance, etc - this can add some unusual variation into the look, as objects (or the camera) move around a scene. |
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TG VIRTUAL LIGHT COLOUR |
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The parameters for this shader are identical to those in the original TG Virtual Light reflectance shader, and so the information is not repeated here. Instead, the pages from the TG Pack 1 help file are included separately. |
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TG Toon Colouring Parameters |
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