TG Object Camera

Title image rendered from a plane-based object camera.

The unusual result of rendering the title image through a plane based object camera! Note the lack of perspective with the letting (distant letters are the same size as near letters).

What It Does

This shader uses an object as a camera, building the rendered image on the object’s surface rather like the object was a photographic plate. It ignores the direction of view from the camera, and only uses the shape of the object, and it’s primary intended use is to provide a means of rendering a “perspectiveless camera view” when used on a plane (somewhat similar to the orthagonal “Top”, “Front”, “Side” views etc in tS, but with the ability to move that view around in 3D space).

TG Object Camera Intro

TG Object Camera Parameters

TG Pack 3 Index