TG Pack 3 Title Image (will reappear in modified forms throughout the help files!).

Thank you for purchasing TG Pack 3, a collection of shaders for ShaderLab 2 which I hope you will find useful and enjoyable! TG Pack 3 continues to focus on rendering effects for trueSpace, rather than on texture simulation, and once again adds new functionality to trueSpace.

Below you will find a general introduction to some of the uses of these shaders (since many share similar features, to save on repetition), plus a list of the shaders included in this collection, with an introduction which describes what it does and any limitations it has, a complete listing of all the parameters with example images, some tips on how best to use the shaders and suggestions on what they can be used for, and a page of samples that describes the presets.

Ramps and Gradients, General Information

Many shaders in TG Pack 3 use ramps and / or gradients, and this section gives you an introduction to the ideas behind those, to save on repetition for each individual shader!

                       Introduction to Ramps and Gradients
                       Understanding Ramps and Gradients

Post-Process Compositing and Alpha Masks, General Information

Many shaders in TG Pack 3 use ramps and / or gradients, and this section gives you an introduction to the ideas behind those, to save on repetition for each individual shader!

                       Introduction to Post-Process Compositing
                       Some Post-Process Compositing Ideas

Mask Shaders

These shaders create greyscale renderings, for use as alpha / masking information in post process.

                       Mask Shaders Introduction (and listing)
                       Mask Shaders Parameters

TG Glow Colour and Transparency Shaders

These shaders take the processing used in the existing TG Glow shaders, and add Ramp and Gradient capabilities, to give a whole new level of control and effects.

                       TG Glow Shaders Introduction (and listing)
                       TG Glow Shaders Parameters

TG Slope RampGradient

This shader is an extension of the TG Slope shaders from TG Pack 2. Adding a Ramp and a Gradient allows for even more control and possible effects, while at the same time simplifying the user interface, and giving improved speed of calculations.

Although primarily designed to allow texturing of landscapes, can just as readily add noise to an object from a particular direction.

                       TG Slope RampGradient Introduction
                       TG Slope RampGradient Parameters

Distance Transparency Shaders

Based on the existing Distance Transparency shaders, with Ramp processing added. Includes Distance Transparency Ramp (uses straightforward distance from camera), and Distance Transparency2 Ramp (uses distance from a preset point or plane, and can use the Object Location in place of the position in 3D space of the point being shaded).

                       Distance Transparency Shaders Introduction (and listing)
                       Distance Transparency Shaders Parameters
                       Distance Transparency Shaders Tips

TG Object Camera

This shader uses an object as a camera, so that when used with a plane, for example, allows a “perspectiveless camera” type render.

                       TG Object Camera Introduction
                       TG Object Camera Parameters

TG Fog2 Ramp

The Fog2 shader with Ramp processing introduced.

                       TG Fog2 Ramp Introduction
                       TG Fog2 Ramp Parameters

TG Iridescence Ramp Gradient

The Iridescence shader with Ramp and Gradient processing introduced, for adding variation in specular colour dependant on angle of view.

                       TG Iridescence Ramp Gradient Introduction
                       TG Iridescence Ramp Gradient Parameters

TG Reflectance Ramp

An entirely new shader, which introduces independent Ramps to control Diffuse, Shininess and Reflectiveness, which vary separately based on angle of view.

                       TG Reflectance Ramp Introduction
                       TG Reflectance Ramp Parameters

TG MultiPass

A shader which renders each channel separately (that is, Ambient + Diffuse, Specular, Reflectivity, and Transmission). This can be done based on frame number (for automatic creation of all channels for a still scene), or the shader can be locked to only render one channel (for use in rendering animations).

                       TG MultiPass Introduction
                       TG MultiPass Parameters
                       TG MultiPass Tips

TG MultiPass2

A shader which renders each channel separately (that is, Ambient + Diffuse, Specular, Reflectivity, and Transmission). This can be done based on frame number (for automatic creation of all channels for a still scene), or the shader can be locked to only render one channel (for use in rendering animations).

                       TG MultiPass2 Introduction
                       TG MultiPass2 Parameters

TG Infinite Plane Cloud (from TG Pack 2), TG Slope Ramp Gradient, TG Reflectance Ramp, TG Glow Colour, in various places and combinations!

Support:

If you have any questions, problems, suggestions or comments about these or any other shaders from TMG CG Art, you can contact email the address given below (please do not contact Caligari or Primitive Itch):

webmaster@tmgcgart.com
 

For the latest info on shaders by TMG CG Art, and on other commercial and personal trueSpace work done by TMG CG Art and Tom Grimes, please visit the website below :

http://www.tmgcgart.com