TG Groovey |
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SAMPLES |
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There are a range of sample settings stored as ShaderLab presets within the shader. These are : BlurryReflect01 : A slightly rough and broken up surface, obtained through use of a fairly high number of grooves, along with some noise added in. Useful for giving fuzzy or blurry reflections, but will also work on non-reflective materials. BlurryReflect02 : Another setting that can be useful for blurry reflections, or roughened surfaces. Different Groove Type and Frequency, with different Noise Frequency and Strength, to give a more finely broken up look than the previous setting. Grooves01 : Simple and straightforward grooves, kept large and visible. Grooves02 : Another straightforward groove setting. Grooves03 : Slightly less intense grooves this time, with a little bit of noise introduced also. RoughSurface01 : A surface which has finely detailed roughness on it. Quite useful for blurred reflection effects too. RoughSurface02 : This time the scale of the roughness is larger and more prominent, as is the groove pattern which is kept slightly visible amongst the noise. RoughSurface03 : A very broken up surface, with intense roughness, on quite a small scale again. Useful for frosted glass when used with a glass reflectance shader. Subtle01 : Here the effect is kept fairly subdued, softening the reflections and specular highlights without being too obvious (certainly without appearing like grooves). |
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TG Groovey Samples |
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