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SAMPLES |
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A Note About Some Of These Sample Materials Many of these materials used Wrapped Rough as their displacement shader. This means that although TG Slope itself uses the Object Co-ordinates, you’ll still need to ensure your object has appropriate UV settings for the Wrapped Rough to work properly - for a landscape object, simply applying planar UV mapping will work well. Alternatively, you could use a bump map that doesn’t rely on the object’s UV space. |
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TG Slope Basic 1. Rocky 2. Grass and Rocks 3. Snow and Rocks |
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TG Slope Advanced 1. Iceberg 2. Strata 3. Low Sand 4. Lichen Covered Rock 5. Low Green Land 6. Blown Snow |
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TG Slope Bands 1. Lichen Trunk? 2. Bleak Landscape 3. Snowy Peaks 4. Snowy Peaks2 |
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Sample Images Since these shaders are fairly easy and fun to use, I’ve managed to produce a few simple test pictures along the way, some of which are shown below : |
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A test Martian style landscape. |
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A test green landscape. |
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Another wintry landscape. |
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TG Slope Samples |
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