TG Object Camera |
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The unusual result of rendering the title image through a plane based object camera! Note the lack of perspective with the letting (distant letters are the same size as near letters). |
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What It Does This shader uses an object as a camera, building the rendered image on the object’s surface rather like the object was a photographic plate. It ignores the direction of view from the camera, and only uses the shape of the object, and it’s primary intended use is to provide a means of rendering a “perspectiveless camera view” when used on a plane (somewhat similar to the orthagonal “Top”, “Front”, “Side” views etc in tS, but with the ability to move that view around in 3D space). |
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TG Object Camera Intro |
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