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Thank you for purchasing TG Pack2, a collection of shaders for ShaderLab 2 which I hope you will find useful and enjoyable! Since some of these shaders are fairly complex, I’ve decided to include this HTML help file in place of the regular text files. Below you will find a list of the shaders included in this collection. For each shader, there is an introduction which describes what it does and any limitations it has, a complete listing of all the parameters with example images, some tips on how best to use the shaders and suggestions on what they can be used for, and a page of samples that describes the presets for that shader. Note that all the shader names begin with “TG”, so that they will all appear next to each other on the ShaderLab2 list (for those people who, like me, have rather a lot of shaders in ShaderLab 2, to save you hunting through the list for these new shaders!). |
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TG Dusty and TG Dusty Texture Map These shaders let you produce a dusty look for an object, varying the colour and reflectance properties for the base material and the dust. TG Dusty uses procedural noise for the dust material, while TG Dusty Texture uses a texture map. |
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This is a reflectance shader which produces blurred rather than sharp reflections. It only calculates reflections, so should be used as a layered shader. |
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A reflectance shader that lets you create glitter type effects, or metallic flake type effects. Although it shares some processing with TG Noise, it has some new unique processing added to increase the glitter / flake type effects that are possible. |
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A colour shader which will give the effect of an infinite horizontal plane. Note that it should be painted on a skysphere or skycube rather than on an actualy plane! As well as being effectively infinite, it also features an unusual approach to cloud generation, which includes some inbuilt displacement and lighting routines, to give some unique and interesting effects |
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This shader produces grooved or ridged displacements. Although this is a very simple effect, the shader allows for a massive number of repeats to the grooves, which allows for some unusual anisotropic style effects in reflection and specular highlights. |
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Support: If you have any questions, problems, suggestions or comments about these or any other shaders from TMG CG Art, you can contact email the address given below (please do not contact Caligari or Primitive Itch): For the latest info on shaders by TMG CG Art, and on other commercial and personal trueSpace work done by TMG CG Art and Tom Grimes, please visit the website below : |
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