| SAMPLES |
| A Note About Some Of These Sample Materials Many of these materials used Wrapped Rough as their displacement shader. This means that although TG Slope itself uses the Object Co-ordinates, you’ll still need to ensure your object has appropriate UV settings for the Wrapped Rough to work properly - for a landscape object, simply applying planar UV mapping will work well. Alternatively, you could use a bump map that doesn’t rely on the object’s UV space. |
| TG Slope Basic 1. Rocky A rocky landscape setting, with brown on the flatter areas, and grey in the steeper areas. 2. Grass and Rocks This should work well for distant landscape features, with green on the flatter areas, and brown on the steeper ones. 3. Snow and Rocks White on the flatter areas, and grey on the steeper parts, to give the impression of snow covered mountains. |
| TG Slope Advanced 1. Iceberg For really cold scenes, this features white on the flatter areas and icy blue in the steeper areas. 2. Strata Modification to the Noise Frequency parameter, to stretch the noise in particular directions, results in banding in the colours. Using two shades of reddish brown, this gives the look of a desert landscape. This also gives interesting results on flatter landscapes (those that are squashed in the z direction, so the geometry is “less tall”). 3. Low Sand This is intended for use on flatter landscapes (the angles have been adjusted accordingly), to give a sandy look to the landscape object. 4. Lichen Covered Rock This is designed to be painted on a rock, rather than on a landscape. A green colour is painted on the object’s surface, but only in a particular direction, giving the impression of a rock covered in moss or lichen. 5. Low Green Land This is another setting designed for flatter landscapes, this time varying 2 shades of green. 6. Blown Snow This varies the angle of the source of the colours, resulting in “snow” lying on a landscape as if blown from a particular direction. Works best on flatter landscapes rather than on mountainous ones! |
| TG Slope Bands 1. Lichen Trunk? This shader is designed to be painted onto a vertical cylinder - it adds a green pattern on top of the brown base, rather like moss or lichen growing on a tree trunk from a particular direction. Layering it with a bark texture, and using a bark bump map, should prove effective. 2. Bleak Landscape Drab greens are used for the flatter areas, and grey for the steeper areas, to give a fairly rough landscape. 3. Snowy Peaks Once again, white is used on the flatter areas to give the impression of snow, but the steeper areas now have 2 shades of brown in them, to give more variation to the texture. 4. Snowy Peaks2 The same settings as above, but Colour Reflectance has been used as the reflectance shader. Since this reflectance shader gives different material settings to different colours, it can be used to alter the reflectance properties of the different colours - in this instance, the snow has a higher diffuse and shininess than the rocks. |
| Sample Images Since these shaders are fairly easy and fun to use, I’ve managed to produce a few simple test pictures along the way, some of which are shown below : |
| A test Martian style landscape. |
| A test green landscape. |
| Another wintry landscape. |
| TG Slope Intro |
| TG Slope Parameters |
| TG Slope Tips |
| TG Slope FAQ |
| TG Slope Samples |
| TG Pack Index |