TG Dusty / TG Dusty Texture |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||||
SAMPLES |
||||||
There are a range of sample settings stored as ShaderLab presets within the shader. These are : Cobwebs : A shiny plastic surface, with lots of noise in the dust effect. Dark Dust : A fairly matte surface, with some dark dust. Dark Dust On Metal : This time a metallic, reflective surface, with dark and non-reflective dust. Quite a tarnished sort of look. Default : Returns you to the standard settings for the shader. Tarnished Metal : Shiny and reflective metal base material, as with the Dark Dust On Metal preset, only this time the “dust” effect has a low Dust Colour Strength setting, giving a change in the reflectance settings without so much of a change in the colour of the material for a more tarnished look. Thick Dust : A shiny plastic surface, with quite a thick layer of dust on it.
TG Dusty Texture Presets : Dust (bright) on Metal : A reflective metallic surface, with a strong dust effect which takes its colour from the texture map. Dust (dark) on Metal : A reflective metallic surface, but this time the Dust Colour Strength is lower, so the texture map has less effect. Dust (thick) on Plastic : A shiny plastic surface, with quite a thick layer of dust on it. Dust (think) on Plastic : A more matte plastic surface, with a thinner layer of dust on it. |
||||||
![]() |
||||||
TG Dusty Samples |
||||||
![]() |
||||||