TG Dusty / TG Dusty Texture

SAMPLES

There are a range of sample settings stored as ShaderLab presets within the shader. These are :

Cobwebs : A shiny plastic surface, with lots of noise in the dust effect.

Dark Dust : A fairly matte surface, with some dark dust.

Dark Dust On Metal : This time a metallic, reflective surface, with dark and non-reflective dust. Quite a tarnished sort of look.

Default : Returns you to the standard settings for the shader.

Tarnished Metal : Shiny and reflective metal base material, as with the Dark Dust On Metal preset, only this time the “dust” effect has a low Dust Colour Strength setting, giving a change in the reflectance settings without so much of a change in the colour of the material for a more tarnished look.

Thick Dust : A shiny plastic surface, with quite a thick layer of dust on it.

 

TG Dusty Texture Presets :

Dust (bright) on Metal : A reflective metallic surface, with a strong dust effect which takes its colour from the texture map.

Dust (dark) on Metal : A reflective metallic surface, but this time the Dust Colour Strength is lower, so the texture map has less effect.

Dust (thick) on Plastic : A shiny plastic surface, with quite a thick layer of dust on it.

Dust (think) on Plastic : A more matte plastic surface, with a thinner layer of dust on it.

TG Dusty Intro

TG Dusty Parameters

TG Dusty Tips

TG Dusty Samples

TG Pack 2 Index