TG Groovey

SAMPLES

There are a range of sample settings stored as ShaderLab presets within the shader. These are :

BlurryReflect01 : A slightly rough and broken up surface, obtained through use of a fairly high number of grooves, along with some noise added in. Useful for giving fuzzy or blurry reflections, but will also work on non-reflective materials.

BlurryReflect02 : Another setting that can be useful for blurry reflections, or roughened surfaces. Different Groove Type and Frequency, with different Noise Frequency and Strength, to give a more finely broken up look than the previous setting.

Grooves01 : Simple and straightforward grooves, kept large and visible.

Grooves02 : Another straightforward groove setting.

Grooves03 : Slightly less intense grooves this time, with a little bit of noise introduced also.

RoughSurface01 : A surface which has finely detailed roughness on it. Quite useful for blurred reflection effects too.

RoughSurface02 : This time the scale of the roughness is larger and more prominent, as is the groove pattern which is kept slightly visible amongst the noise.

RoughSurface03 : A very broken up surface, with intense roughness, on quite a small scale again. Useful for frosted glass when used with a glass reflectance shader.

Subtle01 : Here the effect is kept fairly subdued, softening the reflections and specular highlights without being too obvious (certainly without appearing like grooves).

TG Groovey Intro

TG Groovey Parameters

TG Groovey Tips

TG Groovey Samples

TG Pack 2 Index