TG Glitter |
||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||||||
TIPS |
||||||||
1. Lots Of Options This shader offers a lot of different options, which are all interdependent in various ways. Although this can leave the shader fairly complex to use, it gives it a great range of flexibility and power. There may be many different ways of achieving a similar effect, and the best tip here is simply experimentation. Be sure to use the ShaderLab 2 presets option to store any settings you like, and keep playing and experimenting! |
||||||||
![]() |
||||||||
2. Visibility Of The Glitter / Flakes, Anti-Aliasing, etc This could well be an issue with this shader, in particular if you want the flakes to be visible, or if used in an animation where the shader is seen from various distances. The number of squares, controlled by the Squares parameter, and the overall size of the pattern, as controlled by the Squish parameter, are the two to use here to achieve the desired result, whether that be keeping the individual flakes out of sight, or ensuring that they are visible. Also note that the Blend Amount and Modulus parameters can be used to affect the visibility of the flakes, by adjusting the contrast between the two materials. |
||||||||
![]() |
||||||||
3. Similarities With TG Noise It’s worth noting that although this shader contains special and unique processing to enhance the glitter and flake type effects, many of the parameters are similar to or the same as those found in TG Noise. If you are familiar with the TG Noise shaders, you should find yourself quite at home with most of these parameters and carry that experience across to using this shader. |
||||||||
![]() |
||||||||
4. Using the ShaderLab 2 Mapping Options Altering the ShaderLab 2 mapping (UV / Object / World) will affect the way the noise is calculated for this shader, and give different results. Not only will it affect the frequency and distribution of the glitter / flakes, but changing from UV to Object or World will also affect the shape of the glitter / flakes (they will no longer be precise squares). |
||||||||
![]() |
||||||||
TG Glitter Tips |
||||||||
![]() |
||||||||