| Thank you for purchasing TG Pack1, a collection of ShaderLab shaders which I hope you will find useful and enjoyable! Since some of these shaders are fairly complex, I’ve decided to include this HTML help file in place of the regular text files. Below you will find a list of the shaders included in this collection. For each shader, there is an introduction which describes what it does and any limitations it has, a complete listing of all the parameters with example images, some tips on how best to use the shaders and suggestions on what they can be used for, and a page of samples that describes the associated MLBs and has some example images which are a little more creative than the tests shown under the parameters section. Note that all the shader names begin with “TG”, so that they will all appear next to each other on the ShaderLab list (for those people who, like me, have rather a lot of shaders in ShaderLab, to save you hunting through the list for these new shaders!). |
| TG Virtual Light This shader is an alternative to simple Ambient light settings, and can simulate hemispheric lighting, provide an object with a lightsource unique to itself, and allow bump maps to show up under radiosity. Intro Parameters Tips FAQ Samples |
| TG Slope This is a collection of shaders which are slope dependent. These will allow “landscape” type shaders, but are also useful for applying dirt, moss, sand etc to only certain parts of an object. Intro Parameters Tips FAQ Samples |
| TG HeatHaze This animated shader simulates the distortion you get from heated air. It can be used to give distortion around a flame, or to add distortion over a landscape scene. Intro Parameters Tips FAQ Samples |
| TG Particles2 This animated shader is a modification of the original Particles shader, offering far more flexibility and options than the original. It can be used to make flames, smoke, splashes, and so forth. Intro Parameters Tips FAQ Samples |
| TG Starfield This shader is an improvement on the free PixelNoise shader, and now includes a means of varying the sky colour, and randomisation of the distribution of stars. It can do far more than produce just starfields though! Intro Parameters Tips FAQ Samples |
| Support : If you have any questions, problems, suggestions or comments, then please contact Tom Grimes at the following e-mail address : tom@tgrimes.fsbusiness.co.uk For the latest info on shaders by Tom Grimes, visit the website below : http://www.tgrimes.fsbusiness.co.uk/ |