TG Toon 3Tone Parameters |
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TG TOON 3TONE Ambient, Diffuse, Shininess, Roughness TG TOON 3TONE NOISE Noise Type |
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TG TOON 3TONE |
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Ambient, Diffuse, Shininess, Roughness The standard lighting parameters. |
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Range : 0 to 5 With lighting below this value, the Ink Colour is used. Note that this is the lighting falling on the surface (the total of ambient, diffuse and specular lighthing), and not the combination of surface colour and lighting. |
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Range : 0 to 5 Above this value, the Highlight Colour is used. Note, once again, this is the lighting falling on the surface (the total of ambient, diffuse and specular lighting), and not the combination of surface colour and lighting. |
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Range : Colour values The colour used when the lighthing is below the Ink Threshold. |
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Range : Colour values The colour used when the lighthing is above the Highlight Threshold. |
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a note about in between ink and highlight thresholds : When the lighting falls above the Ink Threshold and below the Highlight Threshold, then the straight, unlit result from the Colour channel is used. |
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TG TOON 3TONE NOISE |
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previous parameters as TG Toon 3Tone |
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Range : 1 to 3 1 is Perlin, 2 is Classic,and 3 is Sparse. |
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Range : 0 to 10 Higher values give more effect from the noise, disturbing the boundaries between Ink, Colour and Highlight more. |
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Range : 1 to 10 Higher values add more detail to the noise, but take longer to render. Note that values above 4 or 5 generally don’t show much of a visible increase in detail. |
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Range : 0 to 1000 Higher values result in smaller, more dense pattern to the noise. |
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Range : 0 to 100, for each parameter Control the scaling of the noise in the x, y and z directions independently, allowing the effect to be stretched and squashed. Note that in order to allow the full range of values, due to the workings of ShaderLab 2.2, the parameter is displayed as a colour parameter, and has its initial values set to just above 1; also as a result, the parameter will allow negative values, which will scale the noise similarly but reverse the direction (negative values are not generally recommended though!). |
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TG TOON 3TONE NOISE PROJECTED |
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This shares exactly the same parameters as TG Toon 3Tone Noise, only the noise is calculated using the screen / final image co-ordinates (so the noise appears as if projected flat onto the image, from the camera or point of view). This means it is unaffected by the Mapping Adjustment parameters in ShaderLab. |
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TG Toon 3Tone Parameters |
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