TG Toon Texture Map Intro |
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The TG Toon Texture colour shaders, with ordinary Phong in reflectance. Note the wood and brick images are “tooned”, and note the way that the projected texture map on the Vincent character and on the background line up, since they are projected from the final image co-ords, rather than from the geometry (the shading from the lighting is what allows the Vincent character to retain a 3D look). |
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What It Does This shader texture maps an object with an image, but includes the brightness and colour quantisation processing from the TG Toon Reflectance shaders. Because these are working directly on an image (while the Reflectance shaders were working on the output from the colour shaders), some simple blur processing can be included, to further soften the result. |
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TG Toon Texture Map Intro |
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