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SAMPLES |
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Two MLBs are included for TG StarField, one containing some example starfields, and the other containing examples of other uses for the shader. Note that the results, from the starfield examples in particular, will depend on the size of the object they are painted on (eg a sky sphere), whether you use Scanline or Raycast rendering, the level of anti-aliasing you use, and the size of your output image. See the Tips section for details of adjusting the shader to account for these, to get the type of starfield you want! Also note that some materials use UV space. You may need to adjust your object’s UV space, or change the shader settings to use Object Co-ordinates, to get the results you require. |
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TG StarField MLB This MLB contains some simple starfield effects to get you started. They all use settings similar to the defaults, but vary the Squares and Brightness parameters to show up under different rendering conditions. They were all tested on a sky sphere that was 30 metres in size (but slightly squashed in the z axis). 1. Scanline 2. Raycast 800x600 3. Raycast 320x240 4. Galaxies? 800x600 5. Galaxies? 320x240 |
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TG StarField (Other) MLB This MLB contains other, non-starfield effects, to give you some ideas on other uses for the shader. The materials are listed below : 1. Scaly Skin 2. Leathery 3. Sandy 4. Sand Paper? 5. Office Carpet |
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TG StarField Samples |
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