TG Glitter

SAMPLES

There are a range of sample settings stored as ShaderLab presets within the shader. These are :

BrightGlitter : A fairly matte surface, with specks of glitter on it. The Shininess for the glitter material has been set to 3, which is well above normal, making the glitter very bright.

BrightGlitter02 : Similar to above, but with a shiny surface as opposed to a matte surface.

BrightGlitter03 : The glitter appears more evenly across the object, rather than at the specular highlight as in the previous BrightGlitter settings. This is achieved by setting the Roughness for the glitter material to a high value (so in effect, the specular highlight for the glitter covers most of the object). In order to control how much glitter appears on the surface, the Threshold parameter has been adjusted also.

ColouredFlakes : A reflective surface, with coloured metal flakes embedded within. It is meant to look rather like a lacquer or varnish with the flakes suspended within it (rather than stuck to the surface). The glitter material is reflective, as is the base material.

ColouredFlakes02 : Similar effect to previous, only with greater Fresnel effects visible in the reflection. The glitter material is entirely non-reflective here.

EdgeGlitter : A matte surface with glitter flakes on it. The glitter effect is kept to those surfaces facing away from the viewer, and less on those surfaces facing the viewer. The glitter flakes here are fairly large.

EdgeGlitter02 : Similar to above, only the glitter is brighter, and the flakes smaller.

EdgeGlitter03 : Similar again, with the shininess being kept to those faces which point more away from the viewer. This time, though, the glitter is fairly dense, so looks less like flakes. Almost gives an anisotropic type look.

MetallicPaint01 : A fairly standard, conventional look for the shader.

ReflectiveFlakes : Here the glitter is reflective, but the base material is not. Note the “halo” effect to the shininess of the glitter points, which can be modified using the Specular Noise Bias parameter.

ReflectiveLacquer : As previous, only this time it is the base material which is reflective and not the flakes.

StrangePanels : Included to show that the shader can be used for other effects too, if you like!

TG Glitter Intro

TG Glitter Parameters

TG Glitter Tips

TG Glitter Samples

TG Pack 2 Index