| FAQ |
| 1. How can I get rid of the twinkling effect in my render? This is caused by different parts of the Sky Sphere (or similar) object being rendered in different frames, if the camera is moving. Since a different part of the object might be rendered for the equivalent pixel, you might get a star in one frame, but then not in the next (as a different part of the object is being rendered). You can overcome this by making the sky sphere smaller, or by reducing the Noise Scale or reducing the number of Squares, in order to make the stars larger and more bold. Increasing the Brightness might help too. |
| 2. Why use a procedural starfield? You can use a texture map to give a starfield, but this suffers from the same problems as regards render mode, object size, and final output image size. However, it is much more difficult to change the size of the stars for a texture map, whereas this procedural shader lets you adjust the settings accordingly. |
| 3. Why do my stars disappear in my final render when they looked fine in the test render? Most likely because you have changed from Scanline to Raycast rendering mode, or because you have switched on anti-aliasing. See the Tips section for details on how to adjust the starfield to account for these. |
| TG StarField Intro |
| TG StarField Parameters |
| TG StarField Tips |
| TG StarField FAQ |
| TG StarField Samples |
| TG Pack Index |