This document is intended as an introduction to the sample Ramps provided with TG Pack 3. The samples here aren't comprehensive, as many more versions and variations are possible! However, the idea is to give a set of working basic Ramps, plus some illustrations of what effects can be applied to the Ramp graphic - you can apply those effects (such as noise, or posterise, etc) to all the variations here, to come up with even more variations!

The samples will let you see the results of those effects in the Ramp image, and hopefully spark your imagination when coming up with your own Ramp images!



Many ramps have a forward and reversed direction - the R at the end of a ramp name signifies it is a "reversed" copy of the ramp.



LinearRampA Set :
These start with a smooth, linear fade with LinearRampA01. The white area of the ramp is then moved with each successive number.


LinearRampB Set :
This is similar to the A set (there's no LinearRampB01, it would be the same as the LinearRampA01!), except the black transition point is moved.


LinearRampC Set :
These are just a sample set, where more than 1 transition point has been used, without particular sequence.


LinearRampD Set :
Again, more transition points, in no particular order.


LinearRampRepeat Set :
Fading in and out, or repeating the fade. No particular order.


LinearRampRepeatA Set :
These take a black-white-black fade, and move the transition point for the white.


LinearRampRepeatB Set :
A white-black-white fade, with the transition point for the black being moved.


LinearRamp Noise Set :
Taking the LinearRampA01 file, these add noise, some "sharp" noise, some blurred. Can give very interesting effects in breaking up the transitions, and when used in TG Slope Ramp Gradient (which has its own noise too).


LinearRamp Stepped :
Again taking LinearRampA01 as the base, this applies a posterise effect, to divide the Ramp into a set of solid bands. Good for a cartoon look from TG Slope Ramp Gradient, for example.


