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A reworking of the scene used for TG Pack 2 - here, TG Slope Ramp Gradient is used for the landscape texture, TG Fog2 Ramp Gradient for a blue depth haze on the landscape and sky, and TG Infinite Plane Clouds for the sky. Volumetric effects were turned off in this image, unlike in the original TG Pack 2. |
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What It Does A modification based on the previous TG Slope shaders. The shader uses the angle between a preset direction and the surface normal for the point being shaded, to determine which colour to render at that point - the end result being that colour becomes dependent on the direction the surface is facing. Using a Ramp and Gradient to control the effect makes the possibilities even broader than with the previous three Slope shaders! |
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Quick Features and Suggested Uses 1. Landscapes - with an appropriate angle set, the colours will vary with the steepness of the surface, allowing you to create useful landscape shading. 2. Dirt / Dust / Moss Growth / etc! - Basically, you can add directional noise to any object, to add dirt or snow or dust to the top of a rock, to adding “moss” growing on only one side of a tree trunk, etc. |
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