![]() |
||||||||
![]() |
||||||||
A scene from the test jet engine animation. |
||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
What It Does TG HeatHaze is a Reflectance shader which has no surface attributes (ie, no diffuse, specular, etc), but which renders an object with full transmission, varying the refraction using a noise pattern. The shader is designed for use in animations. A Colour version of the shader is also provided, although this is intended mainly for preview purposes to set the parameters for the Reflectance version.
Features and Suggested Uses 1. Useful for creating the distortions around a flame, such as a rocket exhaust. 2. Can also create distortions on landscapes, such as the rippling effect seen across a desert. 3. Could be used to create underwater distortions.
Limitations 1. The object needs to be rendered as Single Sided. 2. HeatHaze does not render the flame colours or effects, only the distortions in the air caused by a hot object or flame. |
||||||||
![]() |
||||||||
TG HeatHaze Intro |
||||||||
![]() |
||||||||