| A test winter landscape. |
| What It Does TG Slope is a set of colour shaders which respond to the angle of an object’s surface. TG Slope Basic is the simplest shader, which always compares the surface to the vertical and which has the fewest parameters (making it a little quicker and easier to use). TG Slope Advanced expands upon the Basic version by allowing the user to set the angle that the surface is compared to, while TG Slope Bands is the most complex and flexible shader as it has 3 colours that can be mixed, with independent angles set for each. Features and Suggested Uses 1. Useful for landscapes, or for objects with colours coming from a particular direction (eg to add moss to the bark of a tree, facing in one direction only). 2. As well as responding to the geometry of the surface, the shaders also respond to bump maps. This allows the object to look more detailed without the need to add geometry. 3. The shaders include noise functions, to disturb the boundaries between the colours. 4. The direction that the colours come from is user controlled - it shares the same processing as TG Virtual Light, and even allows for a “point source” for the noise. |
| TG Slope Intro |
| TG Slope Parameters |
| TG Slope Tips |
| TG Slope FAQ |
| TG Slope Samples |
| TG Pack Index |