| TIPS |
| 1. Types Of Object It Can Be Used With The shader has been primarily designed for use on simple primitives, such as painting it on a cylinder to give a particle trail. However, since it doesn’t use raytracing, there is no restriction on the type of object it can be used on! |
| 2. Some Ideas For Shaders To Use Along With TG Particles 2 This shader can be quite effective when use with The Logic Foundry’s Flame shader, also known as TLF Flame, which is free for download. Using TLF Flame in colour, and TG Particles 2 in noise, you can get the impression of flame which includes glowing particles above the flames. You can also use the Simple Gradient colour shader to vary the colour of the object in the same direction as the glow and particle effects (or in another direction, if you want!). For glow effects such as flames etc, the Constant reflectance shader is probably the best (or something like the Phong shader with a high Ambient value, with all other values set to 0 or to very low). |
| 3. More Control Over The Direction Of The Effect If you use UV space, then you can easily adjust the direction of the effects by altering the UV Mapping of the object. For example, if you wish to apply the effect to lettering, as in the title graphic for this page, you can set the UV space to cover the entire group of letters (otherwise, each letter has its own UV space, and the pattern repeats on each letter). By rotating the UV space, you will control the direction and angle of the effect, giving a wider range of options as then the effect doesn’t need to run directly along an axis of the object. |
| 4. Other Effects As well as the more obvious effects, you can use TG Particles 2 to create a range of other effects. For example, the title for this page was created using TG Particles 2 and has an effect similar to an airbrush used with a stencil. Also, by stretching the noise in one direction or another when using the Squares processing, you can produce rings, or smeared out lines (on a cylinder, looking down the inside, this is something similar to a “warp drive” effect) rather than plain particles. Turning off the Squares processing removes the particle effect from the noise, and can give some interesting animated effects. |
| 5. Single And Double Sided Since this shader doesn’t use raytracing, it will work in Single and Double sided rendering mode with no problems. You can use this to decide upon the type of effect you want - for example, if painted on a cylinder, in Double Sided rendering mode, you will see both the near and far sides of the cylinder, whereas in Single Sided rendering mode, you will only see the near side of the cylinder. |
| 6. Things To Make And Do You might want to try making comets, jet engine flames, steam, smoke, shooting stars, bubbles in one of those long glass lamps filled with water, laser beams (with rings zapping down them), warp starfields, explosions, and so on. |
| TG Particles2 Intro |
| TG Particles2 Parameters |
| TG Particles2 Tips |
| TG Particles2 FAQ |
| TG Particles2 Samples |
| TG Pack Index |