4c. Material
If you are not using some form of POV-Ray as your raytracer then skip this section and do not bother with the material editor in your scene.
The Editing Buttons
- New - creates a new texture
- Copy - Creates a new texture identical to the currently selected one
- Delete - deletes the currently selected texture
- etc. - yields the following options:
- Set preview rendering - Allows you to choose the active renderer, select the primitive for the texture to be applied to, adjust the camera position of the preview scene, turn on/off antialiasing in the preview, turn on/off a plane on the X-Y or X-Z axes, change the preview scene's background color, adjust the preview window size (30-500), and adjust the preview object's size (.1-10)
- Preview Rendering - Begins the texture preview rendering. (works with both DOS and Windows POV-Ray) You must have POV-Ray's path set correctly under the POV-Ray Setting section of the etc. tab on the Dialog Window.
The Expanding Option Buttons
Click the word next to the plus sign (+) to make the expanding options appear, or click the plus sign to make new choices appear. Sometimes plus signs do not appear next to a word until a specific option is chosen that would need further parameters. Click the minus sign (-) to make any branched words retract.
Material
- Name - Displays the current material's name. Click ... to change the material's name.
- Type - Choose from Normal (allows you to define the material via the program) or Include (allows you to use an outside predefined or hamdcoded texture, but sets aside a space for it and assigns it to the current object once exported).
- Option - Allows you to turn on/off the use of texture or interior.
Texture
- Type - Choose from Normal (allows you to define the material via the program) or Include (allows you to use an outside predefined or hamdcoded texture, but sets aside a space for it and assigns it to the current object once exported).
- Option - Allows you to turn on/off the use of Pigment, Normal, or Finish.
Pigment
- Type - Choose from Solid Color, Checker, Hexagon, Brick, Color Map, Image Map, or Include style textures.
- etc. - Turn on/off the use of noise in your texture type. Greyed out if you chose Include as your texture type.
- MegaPOV Option - Turns on/off use of MegaPOV option
Normal
- Type - Choose from Noise Pattern, Bump Map or Include type normal patterns.
- etc. - Turn on/off the ability to edit Bump Size and Noise.
- MegaPOV Option - Turns on/off use of MegaPOV option
Finish
- Type - Choose from Normal or Include.
- POV-Ray - Allows you to adjust the Specular, Roughness, Phong, Phong Size, Ambient, Diffuse, Brilliance, Reflection, Crand, Metallic, and Iridescence settings.
- MegaPOV Option - Turns on/off use of MegaPOV option
Interior
- Type - Choose from Normal or Include.
- POV-Ray - Allows you to adjust the IOR, Caustics and Fade settings.
- MegaPOV Option - Turns on/off use of MegaPOV option
For questions, comments, or additions to this documentation please contact: draven2561@hotmail.com.
Documentation by Jonathan Lee Jan. 18, 2005.
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