4d. etc.
This menu has no editing buttons. On the etc. menu you click the plus signs to expand the 3 available options: Configuration, MegaPOV Setting, and Scene Setting. The settings are displayed in the grey, recessed box below after you have chosen an option.
The Expanding Option Buttons
Click the plus sign next to the word, then one of the options which expands below it, for the following settings to appear.
Scene Setting
- background - change background color in the exported scene.
- include_file - point to any files you wish to include when rendering.
- radiosity - Set radiosity settings: brightness, count, distance_maximum, error_bound, gray_threshold, low_error_factor, minimum_reuse, nearest_count, and recursion_limit. See renderer's documentation for relevant description.
- global_settings - Set global settings: adc_bailout, assumed_gamma, max_intersections, max_trace_level, number_of_waves, ambient_light, irid_wavelength, and hf_gray_16. See renderer's documentation for relevant description of each choice.
- post_process - Allows the setting of focal_blur, soft_glow, depth, stars, posterize, normal, clip_colors, invert, find_edges values.
- Material Setting - Allows the selection of a default material to be used on any object not assigned a material.
- Image Based Lighting - Allows the selection of the image for image based lighting and other related settings.
Configuration
- Color Setting - Change the color (by clicking the colored box and choosing the new color) of the following:
- background - the background color of the view screens.
- select object - Color of the curves on all objects in the current patch.
- unselect object - Color of the curves on all objects not in the current patch.
- invisible curve - Color of any curve extending from an invisible point.
- select - Color of a selected point or curve.
- unselect - Color of an unselected point.
- grid - Color of the grids behind the patch.
- Path Setting - Set the path for BMRT(program and folder), LightFlow, and Python by clicking the ... button and choosing the program's path.
- Mouse Setting - Set the function of the right, middle, and left+right mouse buttons by choosing the available button under the drop down. You may also use the Etc.Setting bar to Reverse the camera's zoom, rotate, and pan actions when moving the mouse (mouse down yields camera up, mouse left yields camera right, etc). The functions are all camera functions except pop-up menu which allows for the following:
- Camera - Allows you to choose from Orthographic (flat) or Perspective camera types for the view window. Choose a predefined setup (Top, Front, Right), adjust camera settings, fit the camera according to the current selection and/or objects, save current camera position as one of four user-defined cameras and also load a previously saved camera.
- Window - Allows you to turn on or off the same windows controlable from the menu window option.
- Save Clipboard - Saves the wireframe or shaded preview currently visible in the window you clicked in as a graphic to the clipboard.
- Etc. Setting - Change the hamaPatch program settings of the following:
- Vertex size - Sets the size (1-9.999) of the vertex points (green dots) on your objects in a patch. Default = 4.000.
- Camera(Rotation Speed) - Speed at which the camera rotates when you are using the camera rotation tools.
- Lathe Settings - Sets the number of times (3-100) the lathe function will copy and extrude the selected points. Default = 8.
- Select Vertex - Sets what will be selected when you use a selection tool. Select All selects all points falling inside the selection area, and leaves those currently selected, as they are. Unselect All unselects everything within the selection are. Inverse is the default, it selects the unselected and deselects the selected point within the selection area.
- Motion Blur - Set samples and clock for motion blur.
- Surface Color - Change the default Patch Object colors to either the Object Color chosen under the Object tab on the Dialog Window, all Black, White, Gray, the scene's Background Color, or a Customized color applied to all.
- Surface Transparency - Set each object's transparency to either the Object Parameter specified under Object tab on the Dialog Window or a Customized setting to always be applied to all selected objects and unselected objects.
POV-Ray Setting - Double click an available POV version to set its path and options, or use the buttons to add, edit, delete, copy, and organize the settings available in the white space.
For questions, comments, or additions to this documentation please contact: draven2561@hotmail.com.
Documentation by Jonathan Lee Jan. 18, 2005.
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