5. Status Window & Bar
5a. Status Window
Appears at the bottom of the view screens. Shows what functions the Left, Middle, and Right Mouse buttons are currently assigned to do. When manipulating the camera or points, these values are replaced by the changing numerical values of the action currently being performed (Example: exact position values in X, Y, and Z for a point will be updated as it is translated).
5b. Status Bar
Appears below the Status Window and shows in the bottom right whether or not CAPS, SCRL, or NUM lock are on. The bottom Left corner displays what a tool does when you place the cursor over it (unless the tool is the currently selected tool). Otherwise, the bottom left reads "ready".
6. Menu Windows
6a. Menu Window(Left)
The first 7 buttons are exactly the same as those in the menu. The next 4 set the functions of the Left, Middle, Right, and Left+Right mouse buttons according to patch and camera manipulation tools. The patch functions not assignable to the Left button are executed by the "Patch" button below, and the bottom "Render" button chooses which renderer will be used.
6b. Menu Window(Right)
- Create Obj - Creates a new patch_obj and automaticaly selects it as the current patch.
- Delete Obj - Deletes the currently selected patch_obj.
- Select Obj - expands a small menu displaying the available patch_obj's to choose from, click the patch you wish to choose.
- The next 9 boxes are not buttons but displays:
Scale, Rotate, and Translate display by how much the current selection is being translated, rotated or scaled along each applicable axis.
- Single and Multi denote which editing mode you are in. The corresponding display becomes white if you are in Multi Object mode or normal Single Object mode, the other display becomes gray.
For questions, comments, or additions to this documentation please contact: draven2561@hotmail.com.
Documentation by Jonathan Lee Jan. 18, 2005.
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